Effects of Crowding and Attention on High-Levels of Motion Processing and Motion Adaptation

نویسندگان

  • Andrea Pavan
  • Mark W. Greenlee
چکیده

The motion after-effect (MAE) persists in crowding conditions, i.e., when the adaptation direction cannot be reliably perceived. The MAE originating from complex moving patterns spreads into non-adapted sectors of a multi-sector adapting display (i.e., phantom MAE). In the present study we used global rotating patterns to measure the strength of the conventional and phantom MAEs in crowded and non-crowded conditions, and when attention was directed to the adapting stimulus and when it was diverted away from the adapting stimulus. The results show that: (i) the phantom MAE is weaker than the conventional MAE, for both non-crowded and crowded conditions, and when attention was focused on the adapting stimulus and when it was diverted from it, (ii) conventional and phantom MAEs in the crowded condition are weaker than in the non-crowded condition. Analysis conducted to assess the effect of crowding on high-level of motion adaptation suggests that crowding is likely to affect the awareness of the adapting stimulus rather than degrading its sensory representation, (iii) for high-level of motion processing the attentional manipulation does not affect the strength of either conventional or phantom MAEs, neither in the non-crowded nor in the crowded conditions. These results suggest that high-level MAEs do not depend on attention and that at high-level of motion adaptation the effects of crowding are not modulated by attention.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Designing, validation, and reliability assessment of software to acquire kinematics parameters of motion by image processing

Motion analysis systems are useful and effective equipment in biomechanics research. Unfortunately these systems are available for few researchers because these are expensive equipment. The aim of this study was to design and validation of a practical and inexpensive software, to determine the exact markers position in space and compute the kinematic of movement. In designing the software, the ...

متن کامل

Compare sequence of joint motion and muscle electromyography between low drive and high drive soccer instep kick

The purpose of this study was to examine the difference between two types of the soccer instep kick in temporal sequence of motion and muscle electromyography, during forward swing phase of the kick. Ten elite soccer players, volunteered as subjects in the study. To culculate the kinematics data, we used DLT method with two video camera that filmed five markers fixed on anatomical points o...

متن کامل

Motion detection by a moving observer using Kalman filter and neural network in soccer robot

In many autonomous mobile applications, robots must be capable of analyzing motion of moving objects in their environment. Duringmovement of robot the quality of images is affected by quakes of camera which cause high errors in image processing outputs. In thispaper, we propose a novel method to effectively overcome this problem using Neural Networks and Kalman Filtering theory. Thistechnique u...

متن کامل

Influence of Ground Motion Duration on the Structural Response at Multiple Seismic Intensity Levels

This paper aims to investigate the effects of motion duration on the structural seismic demands, seeking potential correlations between motion durations and structural responses at several seismic intensity levels. Three seismic intensity levels with 100years, 475years, and 2475years earthquake return periods (RPs) are first considered for correlation computations. Spectrally matched ground mot...

متن کامل

Design and Implementation of an Exergame Using Image Processing Techniques for Telerehabilitation of Patients with Physical Disabilities

Introduction: In recent years, due to physical problems of patients or restrictions on social interactions in COVID-19 pandemic, telerehabilitation based on virtual reality (VR) attracted the attention of many researchers.   Method: In this applied research, a Kinect sensor and an image processing software were used to design and implement a motion simulator for rehabilitation of patients with...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره 10  شماره 

صفحات  -

تاریخ انتشار 2015